|Rating||4.76 / 5 ( 1554 votes )|
|Update||(9 days ago)|
Want to play football? You can. You just need a sense of touch, and that’s what you’re going to get in this ultra-intuitive game. All you need to do is tap the screen and do your best to field the ball without getting tangled up in the lines. With eight varied league types, four different camera positions, and a variety of game settings, you’re sure to find the right mix that helps to keep this the best game of this type on Android.
• Fast-paced soccer on tablets
• Unique touch controls
• In-game squad stats and leaderboards
• A variety of camera positions
• Eight leagues and rulesets to master
• Different Control modes
• and more!
“This game is lightning fast and very intuitive. Just tap to get the ball in play and explore the opponents’ flanks by field or by position. You can pass, shoot, dribble, and tackle with your team mates. And best of all, you’ll never want to play a different game again.”
Bobby Martin, Android Police
“Action on Android is just so much more fun than it is on a desktop. Touch controls are just perfect and the sporty action makes it a blast.”
Matthew Reynolds, Android Community
“What made this particular app stand out? The gameplay is insanely fun and accessible without being gimmicky. And the whole package just feels more modern. Modern is the way to go. ”
Andy Chalk, Android Central
“If you want something that doesn’t feel like a typing app with a flashy UI, or if you love soccer, Zuza is a must-have.”
Jason Cross, GeekAtHeart
“This is a gorgeous game that has streamlined controls and a fun, unique approach to the sport.”
Steph Nguyen, The Verge
“Zuza for Android has all the advantages of the addictive mini-game of touch controls, while offering up a gorgeous and streamlined interface that lets you fight your way through each game.”
Philip Sax, Apps4All
“Zuza does a fantastic job of playing like real football. In this simple game, you play as an attacking or defending football player. You can kick, pass, dribble and tackle. The awesome part is that you use your touch screen to play the game. If you have a touch
“The developers clearly love a challenging game with no tutorials, and let their frustrations shine through in the game.” – “Gamer Daily”, “Playstation Blog”, “Destructoid”
– Unobstrusive music and ambience
– Unlimited game play
– Smooth pixel perfect controls
– Easy to learn
– No tutorials
– Randomized levels
– Unique gameplay style
– Switch weapons
– Massive number of weapon variations
– Explore 4 unique biomes: red dunes, green forest, blue lava, and yellow ice
– Unique weapon types
– Unlocked upgrades
– Full inventory functionality
– Battle Mode
– Classic Mode
– Score Attack
– Survival Mode
– Infinite Run
– Item manipulation
– 3 item types with different stats
– 4 unique enemies
– 7 boss battles
– 4 hidden secret areas
– Combine 2 powerups to use for the first time
– Combine 2 upgrades to add their benefits to the powerup
– 3 unique powerups with their own abilities
– Land on a platform to use it to climb
– Multiple powerups per level
– Multiple powerups per device
– Random powerups
– Random upgrades
– Upgrade difficulty slider
How I Made It: (Top 3)
Part 1: Programming and Art:
“I followed the tutorial from Tynan Ko’s website which was quite easy to understand. To solve this game I used the Unity3d engine.”
Part 2: Design and Implementation:
“After finishing Part 1, I thought of a new mechanic involving player’s lifestrength and decided to also implement powerups since the game had begun to grow considerably bigger. After the basic concepts had been implemented, I wanted to add more variety to the enemies and so started experimenting with spawning random health percentages and colours based on the world’s biomes to create distinct enemy spawn.”
Part 3: Audio & Music:
“For the music and ambience in the game, I had used some of my personal music as reference. For the sound effects, I actually used a lot of the audio I had created for a research project I had conducted at my university, in which I had analysed the performance of the piano using a Linux audio program. I extracted the timbre of the piano, recorded it on a mic, and then played it back on my computer. For this project, I wanted to do something interesting with this recording and this is why I
The game features a punch system with counter, throws, grabs, acrobatics, different kind of kicks and more. You can use various combos and blocks in order to stop your enemy attacks.The gameplay is very slow in this game, but that’s fine. It’s really fast paced and you don’t need to rush through combos.The combos are very satisfying because of the music and because of the weight of the attacks. The controls are not as smooth as others in the genre (Street Fighter, Mortal Kombat etc) but it’s totally fine for the style of the game. This game is more of a watching experience than a skill experience.The music has deep yet fun atmosphere and dynamic patterns and it’s all controlled by a unique piece of music per combo. The fights are like heavy metal that can be listened to, having the same feel of these old school metal songs. The battles are intense and dynamic. Every character looks unique, all in their retro style.
You will unlock:
– 8 costumes:
– 12 abilities:
– 5 over world objects:
– 3 wildcard effects:
– 2 exclusive modes:
– 20 battle levels
– 15 minigames to unlock:
– 5 minigames:
– The game makes use of Osu! notation which is a system for arranging and numbering music notes to make music more accessible. The Osu! notation represents music using a series of symbols on a staff to describe the pitch of notes and their relationship to one another. It’s like being able to walk into a music store and buy a CD with the notes already written out for you.
The game makes use of over 200 pieces of music. Osu! notation, and the way it was used in the game is fairly complex, so it was all written out for the artist. Since the artists tend to lose interest after a while, there are various stages where I edit the notation to correct mistakes and make it easier to learn. The music was recorded by a professional composer in my opinion it’s a really good quality in the game.
Endless Journey of the Tomb is a game developed and published by Iceberg Interactive. This game is the first in a series of the Viking. It is a 1d platformer, with action and puzzle elements.
On his journey in search of treasure, a brave adventurer named Havard will find himself in various lands, where he’ll need to master diverse skills, and overcome various obstacles, to achieve the impossible: defeat the ferocious Yeti
We are a kind, loving species. We’ve made massive progress in recent years – even our babies today grow up knowing they’re loved, and parents can help support them financially. But how will we handle this shift? As machines become smarter and more dominant, will we have the motivation to do things? Will we sacrifice our own individual goals to help our children and their children advance? Will we ignore the welfare of our nation and fall into chaos? Or will the collective realization prove us all stronger than we could have ever imagined?
As technology progresses, the humans who understand it best – the programmers who generate the software we use as well as the creators of the machines themselves – become both necessary and quite possibly all too influential. In the best case scenario, we’ll support and collaborate with AI researchers to create our ultimate goal: a harmonious, collective society. If we don’t, we’ll find ourselves in the worst.
Welcome to the Ball
The first step of our pursuit is simple. Machines need energy to operate, and they’ll use what’s most readily available. The challenge is that for decades we’ve been mining coal, burning fossil fuels, and stripping the earth to reach iron and water. As is already happening, the shortages of this raw material will affect the machines that we’ve built to run out of fuel, with the unforeseeable consequence being mass chaos. A shortage of diamonds could very well mean the breakdown of the clocks on our core simulation servers, and the loss of billions in real financial capital. At the time of writing this article, there is no known way to reclaim the resources we’ve used.
The core simulation network accounts for 25% of the world’s energy consumption. If machines are to replace humans on this network, they must grow in a manner similar to humans; fresh, growth and knowledge. From a design standpoint, trying to manage a million cars is like a farmer trying to farm a million plants. Trying to farm even just one plant, however, can be remarkably difficult, as there are so many variables that can influence a person’s success. Humans require specialized knowledge and many hands to be successful, but one plant can grow on its own. A machine requires a team to improve; five players at once, perhaps, or in our simplified example, 5000. The team needs dedicated players; the best players to play soccer
Windows 10 or later
The game is completely independent of the Microsoft Windows operating system. We do, however, recommend using an operating system that is up to date.
We are waiting for the Steam Fall 2018 update which includes a fix for system issues with Steam services. We’ll announce when the patch is available.
The Steam summer sale includes a 60% discount on the game.
Intel Pentium III or later
Processor: Intel Pentium III
|Rating||4.76 / 5 ( 1554 votes )|
|Update||(9 days ago)|