Eternal Battlefield is a free to play multi-player war game.
Take charge of hundreds of unique soldiers and powerful heroic leaders to destroy enemy players in a fast-paced eight minute long arena battle.
The game simplifies unit management and resource allocation of classic real-time strategy games, while keeping the excitement and fun of building an army and leading it into battle.
All game content is accessible without the purchase of premium currency, which only provides a faster way to progress.
The answer is to use the pre-order page here. It cost $9.99 to get both heroes as gifts.
SINGAPORE, May 12, 2014 /PRNewswire/ —
DISH Network L.P. (Nasdaq: DISH), a provider of wireless and wireline broadband and pay television services, today reported its financial results for the quarter ended March 31, 2014.
During the quarter, DISH Network added 940,000 net residential video subscribers. The Company’s Total Video Subscriber Base (TVSB) Total Access Revenue (TAR) increased 22% to $5.9 billion, growing 0.4% sequentially and 5.7% compared to the prior-year period.
DISH Network has now provided service to a total of 27.4 million residential video subscribers.
DISH Network generated Adjusted OIBDA(1) of $1.37 billion, an increase of 25% compared to the year-ago quarter. DVR Adjusted OIBDA(1) increased 60% to $390 million and grew 42% to $135 million sequentially.
Q1 2014 Highlights:
Total video subscriber additions grew 940,000, representing a 7.8% increase over the prior-year period.
Customer engagement, defined as telephonic recency and loyalty, grew 3.8% to 41.8 million, reflecting steady retention of customers and the addition of approximately 1.6 million cord-cutting customers.
Average revenue per customer (ARPU(2)) increased to $100.24 compared to $97.40 in the prior-year period.
Adjusted OIBDA(1), defined as recurring service revenue less change in working capital, advertising and other revenues, increased by $1.07 per share, and grew 52% sequentially and 25% compared
You’ve made it to the end of the world. You and your family scavenge to survive at the ruins of society in the aftermath of a worldwide disease outbreak. As days turn to weeks turn to months, the world has started to collapse. Cars are scarce, gasoline is hard to find, food is even harder. You need to discover what happened to the outside world if you ever hope to return.
Survivalist is a first-person roguelike. You and your family are thrust into a world devastated by a worldwide pandemic. Your goal is survival, crafting, and a desperate quest for answers as to what happened to the outside world. You have food, water, and health to craft and manage, and a base that will provide protection from the elements. There are dozens of items to find with a wide range of unique characteristics. Resources are scarce, so carefully manage what you have.
You are dropped into a random environment with a fixed loadout of items, but the game world itself is randomly generated. As you play, experience, and discover the world’s resources, you’ll level up and unlock more powerful items. Until you have them all, you’ll have to be clever about where and how you gather resources.
Survivalist has a sturdy crafting system. You gather resources, such as wood, metal, and stone, to create a range of useful items that can be upgraded and customized. Every upgrade path you find in the world is a unique solution to a problem. Every item is useful, even when you may be short-handed.
At base, the game boasts survival, scavenge, and crafting. For the crafting system to be truly effective, you need to have a base that can fully protect you, as well as have a supply of free time to craft. A base with water and electricity can keep you hydrated, while a factory for brewing water can keep your tanks full. If you do not have these kinds of items, you need to make do.
Crafting isn’t just about creating powerful weapons and tools. If you want to craft something useful for survival, you need to find the right materials. Sometimes it’s safe to bring wood instead of stone or metal, but that’s not always the case. Sometimes you need stone, or metal, or even rarer resources to craft something that’s truly useful. It’s up to you to make use of what is available and tailor
In the fall of YC 1122, warriors of every tribe have begun appearing, fleeing a prophecy of dragons.It’s also Tangledeep’s 5th anniversary, and the event is so big we decided to celebrate the occasion by announcing a sequel! Thanks for your support.This content was announced in Tangledeep
First, let’s take a look at your skills and talents:
Strength: +1%, +3% Power and Chance to Cripple
Swiftness: +4%, +10% Speed and Usable Once a Day
Alchemy: +5%, +5% -1 to Alchemy Costs
Technique: +4%, +3% -3 to Boss Damage
Fate: +1%, +1% -1 to Luck
Alchemy: +1%, +1% -1 to Alchemy Costs
Alchemy: +3%, +4% -1 to Alchemy Costs
Your stats are as follows:
I see a couple of things to note:
Alchemy: +3%, +4% -1 to Alchemy Costs has a comma instead of the hyphen. I don’t know why it would be a comma; maybe it’s a typo? I don’t know.
There is a limit to how far you can get from the level requirement (55) before your stats start to suffer. You’re not that far off. I could see it maybe working with others. But if you’re working with someone that’s farther away from the level cap, your stats aren’t going to be very good. You’re really running into the edge. I wonder what happens if you’re the only one trying to go that far? Can you carry on and pretend it’s not happening?
You have 5 levels of save scrolls.
And… that’s it.
Might I suggest the following, since I’ve already read what you’ve posted:
Dawn of Dragons takes place during Tangledeep’s 5th anniversary. It’s obviously going to be 5 years worth of work, time, and investment. (You can just estimate, if you want.)
I would like to suggest, as the only person