Beginning with the release of Photoshop CS6, Photoshop Elements 13, and Lightroom 3, Adobe discontinued the use of the term “Photoshop” in their product names and instead went with the Adobe-specific terms.
Types of menus in Photoshop (2019)
Photoshop provides many different types of menus. These menus are used in various functions of the program.
The Basic menu has all essential tools. It allows you to resize, crop, rotate, edit, and change the canvas size. You can also add various layers in your image. The Basic menu features the following sub-menus:
• Adobe • Paths • Adjustment • Healing • Focal Point • Adjustment • Adjustment Layers • Layer • Visible • Move, Rotate, Flip, Distort, Expand, Copy, Cut, Paste • Effects • Free Transform • Type & Style • View • History
• Zoom (Windows): Ctrl + scroll wheel
• Zoom (Mac): Ctrl + + or Ctrl + –
• Grayscale: Ctrl + G
• Canvas Ruler: Ctrl + U
• Despeckle: Ctrl + J
• Straighten: Ctrl + Shift + Alt + R
• Crop: Ctrl + C
• Crop with Grid: Ctrl + Shift + C
• Crop Image: Shift + Ctrl + C
• Crop with Mask: Shift + Ctrl + C
• Rotate: Ctrl + R
• Flip Horizontal: Ctrl + X
• Flip Vertical: Ctrl + Y
• Pan: Shift + Arrow
• Zoom in: Shift + Ctrl + +
• Zoom out: Shift + Ctrl + –
• Fill With Color: F
• Invert: Ctrl + I
• Exposure: Shift + E
• Brightness: Ctrl + L
• Contrast: Ctrl + H
• Saturation: Ctrl + S
• Curves: Ctrl + U
• RGB Curves: Ctrl + Shift + U
• Black and White: Shift + Ctrl + K
• Select: Shift + F
• Eraser: Ctrl + Backspace
• Move: Ctrl + Arrow keys
• Copy: Ctrl + C
• Cut: Ctrl + X
• Paste: Ctrl + V
• Select All: A
• Burn (darken): Alt + I
• Dodge (lighten): Alt + U
• Blur: Ctrl + Alt + E
• Sharpen: Ctrl + F
by Chris Keane
The Edmonton Eskimos sign record free agent linebacker Roland Alexander (Kanata, ON) on Wednesday.
Alexander, a 6’1”, 208-pound athlete, will be the seventh starting linebacker on the Eskimos roster when he reports to training camp in May.
The six-year NFL veteran has spent his entire career with the Cincinnati Bengals, making 58 career starts since being drafted in 2012. He has been named a 1st-team All-Pro in 2014, 2015 and 2016 and also earned a Pro Bowl nod in 2014.
He played in all 16 regular season games in each of his first three seasons with the Bengals and last season started 11 of 13 games. He also made four postseason starts, highlighted by a 2015 playoff appearance where he forced a fumble against the Pittsburgh Steelers.
In 2016, he was named as a 1st-team All-Pro and was voted as a Pro Bowl Alternate.
Alexander was originally drafted in the 2012 NFL Draft by the Houston Texans in the 6th round, 187th overall. He has played with five other teams in the NFL including the Cincinnati Bengals, Denver Broncos, Buffalo Bills, Baltimore Ravens and Los Angeles Rams.
“We are very pleased to sign Roland to a long-term deal,” said Eskimos GM Brock Sunderland. “Roland is an up-and-coming young veteran who brings a physical edge to the table. We believe that he will be a valuable piece to our linebacker unit.”
Alexander started in 31 games during his four year collegiate career for the Calgary Dinos, including 21 as a senior where he recorded 127 total tackles, 7.5 sacks and four forced fumbles. The Eskimos are hoping his advanced college experience can help him in his transition to the professional level.
The Eskimos open their training camp on May 2 in Calgary.The overall objective of the research program in which this application is being submitted is to examine the structure of the nervous system of higher organisms at the light microscopic level and attempt to determine the means by which the pattern of connections is established and the structure is organized. In order to accomplish this, a continuation of work on the large (rod and cone) bipolar cells of the retina of the blowfly (Phormia terraenovae) is planned. These cells will be examined for the presence of specific cells of the retina, the synaptic contacts they make, and the
Ask HN: Significant Documentation about a piece of Software – sumeetjain
Hi all,I have a software which is built and maintained by a small team. I work with it every day and I understand a fair bit of it. The documentation about it however is pretty crappy – its written by users in scattered bits of documentation over a decade or so.I feel that I can see how it works, I can feel how it works, but I really don’t understand it. I cannot even think of how I would even begin to start documenting it so that my own understanding of it is correct.What kind of documentation do people use when they have to explain something to non-developers? And does the documentation they use need to be as detailed as a whole book? Or is it a matter of writing a list?One more thing I ask is – how does one write documentation when it doesn’t fit in the head?
The best documentation is the source code. If you can’t read the source code
then you have to go to the next level and make it available so that others
can get a better understanding. Usually if you can’t find a good reference of
what you need to know then its the software which is lacking or the design
would benefit from something that wasn’t necessarily in the original
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OS: Windows XP SP3 (32-bit)
Processor: Pentium III 1.8GHz or higher
Memory: 256MB (1GB recommended)
Hard Drive: 1.5GB
Graphics: DirectX 9.0c compatible graphics card
DirectX: Version 9.0c compatible DirectX hardware or better
DirectX: Version 9.0c compatible DirectX software or better
Network: Broadband internet connection
Sound: DirectX 9.0c compatible
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